Ky Kiske (
ridethelightning) wrote2012-09-04 11:42 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
App for
destinedstrings
Out Of Character Information
Name: Chris | [
hurricane_chris]
Age: 26
Time zone: GMT -5 (-4 during DST in the US)
Contact: AIM: HurricaneChris04; Plurk:
HurricaneChris; E-mail: hurchris@ptd.net
Anything we should know?: Can I say how impressed I am with the coding? Because holy hell, I've never seen Dreamwidth pages look that good.
In Character Information
Name: Ky Kiske
Series: Guilty Gear
Canon Standing: End of Guilty Gear XX: Accent Core Plus
Age: 22
Birthday & Astrology Sign: Birthday: November 20; Sign: Scorpio
Arcana: Justice
Personality:
Ky is an extremely devout and upstanding individual. If he believes in something, he believes in it with all his heart. He is a strong believer in God (and, being French, is probably Catholic), and is also a strong believer in the inherent goodness found in humanity. And he will avoid straying from his beliefs at all costs.
However, this also comes with a negative side. Because of Ky's beliefs, he has an extremely rigid view of right and wrong. To him, the entire world is divided into justice and injustice. Ky believes that he is implementing justice, and that justice will always prevail in the end. Ky doesn't take this belief to knight templar extremes, but he does come close.
This has been changing ever since Sol killed Justice, though. Sol's defeat of the Commander Gear -- the same being that had fought Ky's mentor 17 times, each time ending in a draw until Justice finally killed Kliff -- threw his worldview into utter turmoil. Ky could not understand how a man like Sol could do the deed when Kliff, a much greater man in Ky's opinion, could not. From the end of the first Guilty Gear game on until the end of Accent Core Plus, Ky spends time trying to figure out what justice truly is.
In the process, Ky's black-and-white view of the world gradually begins to soften. By the end of Accent Core Plus, he's almost thrown it away entirely. His time spent with Sol and Dizzy has shown Ky that Gears are not inherently evil (Ky recognizes that Sol isn't evil -- just a jackass) and starts working with people he never would have dreamed of working with before. A prime example is Johnny. In his earlier days, Ky never would have worked with a pirate. Now, though, he entrusts the Commander Gear to his care, and is willing to work alongside him to reveal more mysteries of their world, in particular the Post-War Administration Bureau.
That being said, Ky has plenty of other good qualities. For one, you would be hard-pressed to find a more selfless man. If a person is in trouble, Ky will go out of his way to save them, even if there is nothing in it for him. Usually there is, though -- had Ky not subdued Dizzy's wings, the results would have been catastrophic. And when he genuinely cares deeply about someone, he will protect them any way he can. In fact, this is one of the conflicts that awaits Ky in the future, in Guilty Gear 2: Overture; he will never, ever take any course of action that would result in Dizzy's death, and he always tries to do what he deems best for his son, Sin, including turning him over to Sol so that he wouldn't grow up in the public eye -- and, because Sin is half Gear and would thus grow too quickly to be a human, to avoid making him a target.
Ky is also a hard worker. He sets his eyes on a goal and does not stop until he achieves that goal. The best example of this was the five-year period in between Ky first approaching Kliff and Ky's initiation into the Sacred Order of Holy Knights. He trained like there was no tomorrow, and as a result is in peak physical condition and incredibly skilled with magic (lightning is the most difficult magic to master, yet Ky is capable of using it with minimal difficulty).
Finally, Ky is very intelligent and charismatic. He has a good grasp on the world and its history, and is also intelligent enough to know about his charisma and therefore put it to good use. Talent aside, it was these factors that got him positions as both the leader of the Sacred Order of Holy Knights and captain in the International Police Force. He also uses these gifts to secure a network of political connections. Ky uses his gifts, and he uses them damn well.
Backstory:
http://guilty-gear.wikia.com/wiki/Ky_Kiske
Canon Powers:
Lightning Magic (Lightning) - Ky is adept at lightning magic, which is said to be the most difficult magic to master in his world. All of his special attacks, including his Overdrives and his Instant Kill, prominently feature electricity.
Canon Weapons|Items:
Thunderseal (Physical, Lightning) - Ky's sword. It is one of the Outrage, eight weapons made for the express purpose of defeating the Gears, and as such is among the most powerful weapons in the Guilty Gear world. It is imbued with a powerful lightning magic that acts as both an amplifier for Ky's magical skill and as a source of magic that Ky can tap into.
Canon Allies:
n/a
Canon Baggage:
-Thunderseal
-Three Holy Order uniforms, all near-identical
-Teacup collection (Hey, a man's gotta have his teacups!)
Persona
[Roland]
LVL 1 | Justice
WEAK: Dark, Wind | REFLECTS: n/a | ABSORBS: n/a | BLOCKS: n/a | RESISTS: Lightning, Light
COMBAT SKILLS
▶ Skill 1 Cleave - Inflicts a small amount of Physical damage on one enemy.
▶ Skill 2 Zio - Inflicts a small amount of Lightning damage on one enemy.
▶ Skill 3 Sukukaja - Increases an ally's Agility.
▶ Skill 4 Gale Slash - Inflicts a small amount of Physical damage on all enemies.
▷ Skill 5 Mazio - Inflicts a small amount of Lightning damage on all enemies.
▷ Skill 6 Fatal End - Inflicts a medium amount of Physical damage on one enemy.
▷ Skill 7 Zionga - Inflicts a medium amount of Lightning damage on one enemy.
▷ Skill 8 Hama - 30% chance of instant KO from the power of Light on one enemy.
★ Mutation Skill Oliphant - Raises all allies' Attack, Defense, and Agility, but causes the user's HP to drop at a rate of 20% its maximum per action.
PASSIVE SKILLS
▶ Skill 1 Dodge Fire - Doubles evasion against Fire attacks.
▷ Skill 2 Lightning Amp - Increases Lightning damage output by 50%.
▷ Skill 3 Endure Light - Automatically survive instant KO one time from a Light attack with 1 HP.
1st Person | Action Example
Got a link right here!
3rd Person | Prose Example
(Give us an example of your character's post here in third person, prose style (not action brackets like above! Make it about their new life in Hinoto-Ri and how they are cooping with it.)
Name: Chris | [
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Age: 26
Time zone: GMT -5 (-4 during DST in the US)
Contact: AIM: HurricaneChris04; Plurk:
Anything we should know?: Can I say how impressed I am with the coding? Because holy hell, I've never seen Dreamwidth pages look that good.
In Character Information
Name: Ky Kiske
Series: Guilty Gear
Canon Standing: End of Guilty Gear XX: Accent Core Plus
Age: 22
Birthday & Astrology Sign: Birthday: November 20; Sign: Scorpio
Arcana: Justice
Personality:
Ky is an extremely devout and upstanding individual. If he believes in something, he believes in it with all his heart. He is a strong believer in God (and, being French, is probably Catholic), and is also a strong believer in the inherent goodness found in humanity. And he will avoid straying from his beliefs at all costs.
However, this also comes with a negative side. Because of Ky's beliefs, he has an extremely rigid view of right and wrong. To him, the entire world is divided into justice and injustice. Ky believes that he is implementing justice, and that justice will always prevail in the end. Ky doesn't take this belief to knight templar extremes, but he does come close.
This has been changing ever since Sol killed Justice, though. Sol's defeat of the Commander Gear -- the same being that had fought Ky's mentor 17 times, each time ending in a draw until Justice finally killed Kliff -- threw his worldview into utter turmoil. Ky could not understand how a man like Sol could do the deed when Kliff, a much greater man in Ky's opinion, could not. From the end of the first Guilty Gear game on until the end of Accent Core Plus, Ky spends time trying to figure out what justice truly is.
In the process, Ky's black-and-white view of the world gradually begins to soften. By the end of Accent Core Plus, he's almost thrown it away entirely. His time spent with Sol and Dizzy has shown Ky that Gears are not inherently evil (Ky recognizes that Sol isn't evil -- just a jackass) and starts working with people he never would have dreamed of working with before. A prime example is Johnny. In his earlier days, Ky never would have worked with a pirate. Now, though, he entrusts the Commander Gear to his care, and is willing to work alongside him to reveal more mysteries of their world, in particular the Post-War Administration Bureau.
That being said, Ky has plenty of other good qualities. For one, you would be hard-pressed to find a more selfless man. If a person is in trouble, Ky will go out of his way to save them, even if there is nothing in it for him. Usually there is, though -- had Ky not subdued Dizzy's wings, the results would have been catastrophic. And when he genuinely cares deeply about someone, he will protect them any way he can. In fact, this is one of the conflicts that awaits Ky in the future, in Guilty Gear 2: Overture; he will never, ever take any course of action that would result in Dizzy's death, and he always tries to do what he deems best for his son, Sin, including turning him over to Sol so that he wouldn't grow up in the public eye -- and, because Sin is half Gear and would thus grow too quickly to be a human, to avoid making him a target.
Ky is also a hard worker. He sets his eyes on a goal and does not stop until he achieves that goal. The best example of this was the five-year period in between Ky first approaching Kliff and Ky's initiation into the Sacred Order of Holy Knights. He trained like there was no tomorrow, and as a result is in peak physical condition and incredibly skilled with magic (lightning is the most difficult magic to master, yet Ky is capable of using it with minimal difficulty).
Finally, Ky is very intelligent and charismatic. He has a good grasp on the world and its history, and is also intelligent enough to know about his charisma and therefore put it to good use. Talent aside, it was these factors that got him positions as both the leader of the Sacred Order of Holy Knights and captain in the International Police Force. He also uses these gifts to secure a network of political connections. Ky uses his gifts, and he uses them damn well.
Backstory:
http://guilty-gear.wikia.com/wiki/Ky_Kiske
Canon Powers:
Lightning Magic (Lightning) - Ky is adept at lightning magic, which is said to be the most difficult magic to master in his world. All of his special attacks, including his Overdrives and his Instant Kill, prominently feature electricity.
Canon Weapons|Items:
Thunderseal (Physical, Lightning) - Ky's sword. It is one of the Outrage, eight weapons made for the express purpose of defeating the Gears, and as such is among the most powerful weapons in the Guilty Gear world. It is imbued with a powerful lightning magic that acts as both an amplifier for Ky's magical skill and as a source of magic that Ky can tap into.
Canon Allies:
n/a
Canon Baggage:
-Thunderseal
-Three Holy Order uniforms, all near-identical
-Teacup collection (Hey, a man's gotta have his teacups!)
Persona
[Roland]
LVL 1 | Justice
WEAK: Dark, Wind | REFLECTS: n/a | ABSORBS: n/a | BLOCKS: n/a | RESISTS: Lightning, Light
COMBAT SKILLS
▶ Skill 1 Cleave - Inflicts a small amount of Physical damage on one enemy.
▶ Skill 2 Zio - Inflicts a small amount of Lightning damage on one enemy.
▶ Skill 3 Sukukaja - Increases an ally's Agility.
▶ Skill 4 Gale Slash - Inflicts a small amount of Physical damage on all enemies.
▷ Skill 5 Mazio - Inflicts a small amount of Lightning damage on all enemies.
▷ Skill 6 Fatal End - Inflicts a medium amount of Physical damage on one enemy.
▷ Skill 7 Zionga - Inflicts a medium amount of Lightning damage on one enemy.
▷ Skill 8 Hama - 30% chance of instant KO from the power of Light on one enemy.
★ Mutation Skill Oliphant - Raises all allies' Attack, Defense, and Agility, but causes the user's HP to drop at a rate of 20% its maximum per action.
PASSIVE SKILLS
▶ Skill 1 Dodge Fire - Doubles evasion against Fire attacks.
▷ Skill 2 Lightning Amp - Increases Lightning damage output by 50%.
▷ Skill 3 Endure Light - Automatically survive instant KO one time from a Light attack with 1 HP.
1st Person | Action Example
Got a link right here!
3rd Person | Prose Example
(Give us an example of your character's post here in third person, prose style (not action brackets like above! Make it about their new life in Hinoto-Ri and how they are cooping with it.)